#ifndef __MENU_SCENE_H__
#define __MENU_SCENE_H__

#include "cocos2d.h"

#include "SimpleAudioEngine.h"

class Menu : public cocos2d::CCLayer
{
public:
	virtual bool init();
	static cocos2d::CCScene* scene();
	void startGame(CCObject* p);
	void menuCloseCallBack(CCObject *pSender);
	CREATE_FUNC(Menu);
};

#endif
